A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and heard about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives - commerce, medicine, politics - the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a 19-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another. 1. Language: English. Narrator: Max Adler. Audio sample: http://samples.audible.de/bk/peng/004091/bk_peng_004091_sample.mp3. Digital audiobook in aax.
Are you ready to learn all about VR? If so, you´ve come to the right place. Here´s a preview of what this virtual reality book contains: An introduction to virtual reality VR through time - the history and growth of virtual reality Getting started with VR - what you´ll need to get going The science of VR Trends in the VR industry Google Cardboard explored Sony PlayStation VR explored HTC Vive explored Oculus Rift explored Samsung Gear VR explored Bonus: Google Daydream View explored VR and beyond! 2016+ verdict The next big thing And much, much more! Download your copy now and get started! 1. Language: English. Narrator: Bo Morgan. Audio sample: http://samples.audible.de/bk/acx0/077642/bk_acx0_077642_sample.mp3. Digital audiobook in aax.
VR Third Wave offers tips on VR as a tool for enlightenment as well as fun. VR enlightenment doesn´t mean floating Buddhas or explicitly religious symbols. The Third Wave is about enhancing everyday existence, feeling more deeply connected to the world, a heightened sense of reality. VR is a tool for mindfulness and personal development. As a "way" or practice, VR touches spiritual and metaphysical depths. So, if you´ve recently tried the technology or are a frequent VR traveler, you´re in the right place to up your game. Welcome! VR Third Wave is book one of the series Virtual Reality Metaphysics. The series carries forward the 1993 book on the first wave, The Metaphysics of Virtual Reality (Oxford U. Press) and the second wave in 1998, Virtual Realism (Oxford U. Press). The Third Wave of VR in 2017 has brought VR technology to everyone with a smart phone who adds a piece of inexpensive gear. Ideas for this series have appeared in peer-reviewed books and journals. The goal of the series is to put technology at the service of deeper awareness and personal development. 1. Language: English. Narrator: Harry Roger Williams, III. Audio sample: http://samples.audible.de/bk/acx0/090926/bk_acx0_090926_sample.mp3. Digital audiobook in aax.
VR Zombies is book four of Virtual Reality Metaphysics. Book four considers the hazards of using VR gear. Besides the physical warnings on the package, there are broader concerns about escape, addiction, and body amnesia. Book four addresses the fears about becoming zombies as VR accelerates human evolution. What makes a zombie to be a zombie? There are zombies, and then there are zombies. Not all zombies are created equal. Some are folklore, some exist in movies and TV, some appear in VR games. Some creak the floors in your home at two AM. Some zombies are sheer fantasy. Which are which? Stay with me now as we put off the scary part for later. 1. Language: English. Narrator: Dan Schlangen. Audio sample: http://samples.audible.de/bk/acx0/104970/bk_acx0_104970_sample.mp3. Digital audiobook in aax.
VR Transcend, offers tips on VR as a tool for enlightenment. VR can be a tool for escape. But it can also be a tool for deep awakening. VR Transcend is about the developing economy of presence, and the need for focusing tools. VR can deepen mindfulness, and enhance personal presence. VR Transcend places VR gear in the context of lucid dreaming, and mainstream spiritual teachings. So, if you have just been initiated in the technology, or are already a frequent VR traveler, you are in the right place to up your game. Welcome! 1. Language: English. Narrator: Ronald Andrew Murphy. Audio sample: http://samples.audible.de/bk/acx0/092843/bk_acx0_092843_sample.mp3. Digital audiobook in aax.
It´s a long way to Land´s End. And the game itself is an exhilarating experience. But before we reach it, we first visit several important stops along the way. There is Mystic Mindfulness, Osmotic VR, Postcard VR, and Do-It-Yourself VR. We tour reactive gaming, responsive gaming, first-person shooters, and the ancient Memory Palace. Along the way, we gaze into the Oculus eye and the Perfect Beach. We contemplate ambient architecture and get a glimpse of the Four Elements. Sound like a day´s journey? Actually, this hike takes less than an hour. Let´s get started! 1. Language: English. Narrator: Drew Straub. Audio sample: http://samples.audible.de/bk/acx0/095802/bk_acx0_095802_sample.mp3. Digital audiobook in aax.
In this captivating audiobook, Jaron Lanier - the father of virtual reality - explains its dazzling possibilities by reflecting on his own lifelong relationship with technology Bridging the gap between tech mania and the experience of being inside the human body, Dawn of the New Everything is a look at what it means to be human at a moment of unprecedented technological possibility. Through a fascinating look back over his life in technology, Jaron Lanier, an interdisciplinary scientist and father of the term virtual reality, exposes VR´s ability to illuminate and amplify our understanding of our species and gives listeners a new perspective on how the brain and body connect to the world. An inventive blend of autobiography, science writing, philosophy, and advice, this audiobook tells the wild story of his personal and professional life as a scientist, from his childhood in the UFO territory of New Mexico to the loss of his mother, the founding of the first start-up, and finally becoming a world-renowned technological guru. Understanding virtual reality as being both a scientific and a cultural adventure, Lanier demonstrates it to be a humanistic setting for technology. While his previous publications offered a more critical view of social media and other manifestations of technology, in this audiobook he argues that virtual reality can actually make our lives richer and fuller. 1. Language: English. Narrator: Oliver Wyman. Audio sample: http://samples.audible.de/bk/aren/002691/bk_aren_002691_sample.mp3. Digital audiobook in aax.
People have been waiting for VR to take off for years and they have been met with disappointment - until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term, and who the key players are. 1. Language: English. Narrator: Rebecca Ortese. Audio sample: http://samples.audible.de/bk/acx0/097393/bk_acx0_097393_sample.mp3. Digital audiobook in aax.
Put your dice and paper away. Turn off that computer. Blades of Verchinor, the most popular fantasy role-playing game of all time, is now the world’s first fully immersive virtual reality game! Okay, maybe there are a few glitches and bugs. Perhaps the NPC’s and monsters aren’t behaving exactly as expected. And sure, the creator who can fix issues such as these is missing...but this shouldn’t worry you. Life’s an adventure, right? Step through the portal and enter a new reality. Strap on that armor, or don those robes. Pick up that spellbook, or draw that sword. Blades VR is open for business.... Let’s play! 1. Language: English. Narrator: Chris Ciulla. Audio sample: http://samples.audible.de/bk/podm/001218/bk_podm_001218_sample.mp3. Digital audiobook in aax.
This is a book about memories, love, sex and the power of the imagination to see us through the most difficult times. The women of Reality, Reality are mesmerising, whether in love or in solitude. Jackie Kay’s newest and most luminous of collections is full of compassion, generosity, sorrow, and joy. In 15 extraordinary stories, she celebrates the richness and power of dream-life to inspire, to repair, and to make real. 1. Language: English. Narrator: Adjoa Andoh, Anna Bentinck, Rachael Loiuse Miller, Cathleen McCarron, Caroline Guthrie. Audio sample: http://samples.audible.de/bk/howe/001570/bk_howe_001570_sample.mp3. Digital audiobook in aax.